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Article: Tech Analysis: Final Fantasy XIII



Article: Tech Analysis: Final Fantasy XIII



How the game changed from demo to PS3 retail, and what we can infer for Xbox 360.






Four years in development, Final Fantasy XIII is one of the most important games Square Enix has ever released. It's the first game in the mega-selling Final Fantasy RPG franchise to arrive on PlayStation 3 and next month, with the game's debut in the West, Final Fantasy will transition into a cross-platform franchise, arriving in-store simultaneously on both PS3 and Xbox 360. We'll be covering the 360 version of FFXIII in due course, but for now our focus is on the Japanese version of the game, released at the tail-end of 2009.





Of course, this isn't the first time we've laid eyes on Final Fantasy XIII. Last year Square Enix released a playable demo for the PlayStation 3, bundled in with the Blu-ray movie release of its Final Fantasy VII: Advent Children CG movie. We took it to pieces and speculated on how a game so clearly designed for PS3 and its 50GB Blu-ray capability could work on the DVD-fuelled 360.





Over and above the storage issue, there were a lot of questions raised about the game based on the performance of the demo: maximum level-of-detail models for the characters caused the engine to drop frames, but more impactful to gameplay frame-rates were the numerous full-resolution alpha buffers seen in the most spectacular attacks during FFXIII's battle sections.






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News Posted:8 months ago
Source:EuroGamer

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