Realtime Worlds Picks Nvidia's PhysX For APB
(via Gamasutra) - Nvidia says that Realtime Worlds will use its PhysX technology on its upcoming Unreal Engine 3 multiplayer title, APB (All Points Bulletin), which will use its physics effects for explosions, car accidents and character reactions when hit. PhysX consists of a middleware engine, API and middleware platform compatible with Wii, PlayStation 3, Xbox 360 and PC, and Nvidia says the tech can run on either the CPU or any CUDA general-purpose parallel processor, including its .